Championship Drag Racing


DRAG RACING BASICS

  Drag Racing 101
  The basics of the world's
  fastest motorsport

  A day at the drags
  What you need to know
  before you head out

  Handicap Racing
  Fast or slow: How NHRA
  levels the playing field

  Drag racing classes
  From 330 to 150 mph:
  Something for everyone

  E.T. Bracket Racing
  Pick your own speed
  then go racing

  Street Legal Drags
  You can do it! Drag
  racing's first steps

  Glossary
  Popular drag racing
  terminology explained

Drag racing made easy

A drag race is an acceleration contest, on a track, or dragstrip, that begins from a standing start between two vehicles over a measured distance. A drag racing event is a series of such two-vehicle, tournament-style eliminations. The losing racer in each contest is eliminated, and the winning racers progress until one remains.

These contests are started by means of an electronic device commonly called a Christmas Tree because of its multicolored starting lights. On each side of the Tree are seven lights: two small amber lights at the top of the fixture, followed in descending order by three larger LED lights, a green bulb, and a red bulb.

Two light beams cross the starting-line area and connect to trackside photocells, which are wired to the Christmas Tree and electronic timers in the control tower. When the front tires of a vehicle break the first light beam, called the pre-stage beam, the pre-stage light on the Christmas Tree indicates that the racer is approximately seven inches from the starting line.

When the racer rolls forward into the stage beam, the front tires are positioned exactly on the starting line and the stage bulb is lit on the Tree, which indicates that the vehicle is ready to race. When both vehicles are fully staged, the starter will activate the Tree, and each racer will focus on the three large amber lights on his or her side of the Tree.

Depending on the type of racing, all three large amber lights will flash simultaneously, followed four-tenths of a second later by the green light (called a Pro Tree), or the three bulbs will flash consecutively five-tenths of a second apart, followed five-tenths later by the green light (called a Sportsman, or full, Tree).

Two separate performances are monitored for each run: elapsed time and speed. Upon leaving the staging beams, each vehicle activates an elapsed-time clock, which is stopped when that vehicle reaches the finish line. The start-to-finish clocking is the vehicle's elapsed time (e.t.), which serves to measure performance. Speed is measured in a 66-foot "speed trap" that ends at the finish line. Each lane is timed independently.

The first vehicle across the finish line wins, unless, in applicable categories, it runs quicker than its dial-in or index (see glossary). A racer also may be disqualified for leaving the starting line too soon, leaving the lane boundary (either by crossing the centerline, touching the guardwall or guardrail, or striking a track fixture such as the photocells), failing to stage, or failing a post-run inspection (in NHRA class racing, vehicles usually are weighed and their fuel checked after each run, and a complete engine teardown is done after an event victory).